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Stronghold Definitive Edition Low FPS: Working Solutions

Game Errors

However, not long ago, I started having low FPS in Stronghold Definitive Edition, which turned my gameplay into a slow-motion nightmare. Interesting fact: Did you know that FPS issues in games like Stronghold Definitive Edition can sometimes be linked to the in-game events and units? Launch Stronghold Definitive Edition.

Editing 52
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Making shaders more accessible

Mircosoft Game Dev

Textures are simply bound to bind points starting from 0, and the bind point number is sent via attributes too. The vertices become primitives (in this case, a triangle fan, two triangles that are drawn as a quad) and any primitive that goes beyond the -1 to +1 range is clipped. As you can see: Vertices / UVs are sent via attributes.

Shaders 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

We repeat that same process for the Main Texture of the material, and the Occlude Color which will be the color of the game object behind other objects when it has this material attached on it. Again we have the properties which is a texture and a color declared on lines 4 and 5. Then we give it a type – Color.

Shaders 90
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. Fixed Animation Editor keyframe data not refreshed after creating or switching animation clips. Fixed bug with import plugin script exceeding 500KB.

Render 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

The first is AudioStreamPlaylist , which is a class that enables the user to play multiple audio files in a sequence, switching between clips based on their tempo and length in bars. In the example below writing texture in the LSP client matches not only initial characters but also substrings present anywhere within the item.

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The Future of AI in VFX Breakdown

Filmustage

From automated clipping to smart video creation, we'll explore how these technological innovations are helping studios save millions while maintaining their expressive face in modern filmmaking. Experience the Future of VFX with Filmustage! High-end workstations with NVIDIA RTX 6000 GPUs handle these tasks.

AI 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Once he played around with the cards a bit, Pete found them rather easy to create and, surprisingly, pretty practical to individually edit. After working with the hair cards for awhile, it dawned on Pete that he could actually create a proxy texture that would easily troubleshoot the orientation of each card. 3D Environmental Design.

Dev 52