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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. Fixed raycast errors in the Bullet engine. Migu Platform : Added support. for better performance.

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Request for better shader documentation

Cocos

This really breaks the engine for me because I believe games are 50%-70% shaders and UI. But actually a lot, if not most of the relevant documentation is unwritten, such as converting from position to clip, what a_color0 is, a lot of attributes are not covered, neither are cc uniform and methods.

Shaders 40
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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. GDExtension: Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield ( GH-103302 ).

Render 75
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. 2D Masking / Clipping. More work is also going towards the 2D engine. While the focus of Godot 4.0

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Porting: Implement get_length() for pipes ( GH-102365 ).

Beta 76
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Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Watch the short clip below from our weekly podcast show where we break down the wins, risks, and big unanswered questions behind Supercells biggest year yet. The Big Questions for Supercell Despite the celebratory tone, a few things were glaringly absent: Wheres Supercell Engine? Whats Missing? Whats the plan for North America?

Esports 80
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Noob question about scripting animation

Cocos

So, our art director wants everything set up using timeline as much as possible so that the artists have as much control over visual aesthetic as possible… even after animations have been properly hooked up in code, the animation clips can be changed without the art team being dependent on engineering.