Remove Clipping Remove Fantasy Remove Shaders
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! Here are some shots of Fede's WIP.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Trust us.we've got you covered.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Greetings, friends and fantasy aficionados! That said though, the shader is still pretty basic and only utilizes the default masked shader with a bit of subsurface coloring. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan.

Film 52
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Logjam as mourning wood

Radiator Blog

But mundane boredom is important to sell the workplace fantasy -- working late at the office, doing a repetitive task alone. About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader. Just his helmet. And then you continue to chop wood for another whole IRL minute.