Remove Clipping Remove Feature Remove Mesh
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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Incorrect mesh instanced attribute handling for INT type attributes. Editor New Features Added a “View/Select” Gizmo mode to the scene view. Migu Platform : Added support.

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Creating Your First 3D Character Animation in Unity 

iXie gaming

With advanced features in the Unity game engine, you can bring your characters to life in real-time, captivating gamers and immersing them in an unforgettable gaming experience. Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. dxf), SketchUp Pro (.skp),

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Godot gets CSG support

Mircosoft Game Dev

Mesh (can use any custom geometry). Custom meshes. Any mesh can be used for CSG, this makes it easier to implement some types of custom shapes. Make sure CSG geometry remains relatively simple, as complex meshes can take a while to process. How does it work? Godot provides a bunch of Primitive nodes: Sphere.

Polygon 52
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GSoC 2019 progress report #2

Mircosoft Game Dev

I finished integrating Embree into the engine's build system and also added a simple ray tracing API that allows for defining a set of meshes and perform ray intersection tests among them. Working on the tool script feature. This feature is still a work in progress. A lot has happened since the last progress report.

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

PR Editor New Features Support google play build target. Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Incorrect mesh instanced attribute handling for INT type attributes. ScrollView frequent object creation problems.

Bug 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Comparison of results in high light intensity (off vs. on): • Added Light Probe Bake Preview feature. The native platform supports main.js build templates.

Render 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 52