Remove Clipping Remove Feature Remove Point and Click
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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Editor New Features Added a “View/Select” Gizmo mode to the scene view. Clipping module now supports linked flags, such as manual loading of Spine.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Get to the point Seriously though, show what the game looks like when it’s being played. A trailer posted in this context is more about giving a tiny sample to then get someone to click through. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

PR Editor New Features Support google play build target. Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed.

Bug 52
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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

However, a look at Madonna's ad for BMW M5 shot by Guy Ritchie reveals many of his signature directorial cues - head-banging clip editing, daring shots and angles, slowing down and speeding up the image as well as his trademark visual humor. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Right-click menu. Getting started with these features. You can now right-click to bring up the Node Search menu.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

Shaders 90
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. My name is Daniel and I am working on implementing a feature for interactive music in Godot, as part of the Google Summer of Code programme. Final (PR candidate): [link]. Introduction.