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Introduction to Unity’s Animation System

Logic Simplified

Its wide range of features and functionality ranges from basic animation design and management to advanced procedures like blending, masking, and inverse kinematics. To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Because the Nisarga clan dwells within planet Ailur's vast, forested lands, their armor typically features a stunning array of vibrant, green hues and warm shades of brown. The green crystal featured on the staff helps indicate that it's a Nisarga clan weapon, and the purple details on the shiv make it distinctly Myrtunan. 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

Dev 52
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

Live-action productions use SFX with practical elements like pyrotechnics, prosthetics, and mechanical props captured by the camera. A typical animated feature costs $15,000-$35,000 per minute to produce. Animation projects run into problems with render artifacts, character clipping, and simulation errors.

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. The second character reveal features the first major boss you’ll encounter in Kristala: Hiratrola, the Abandoned Son.

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

As we move closer and closer to completing the vertical slice for Kristala, our dev team has been working hard to finish all the designs, models, and mechanics that will be featured in Dalamase, the level area that's featured in the slice. Each of the six clans has its own specified area within Anagativan territory. 3D Modeling.

Dev 52
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set.