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Introduction to Unity’s Animation System

Logic Simplified

Its wide range of features and functionality ranges from basic animation design and management to advanced procedures like blending, masking, and inverse kinematics. To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. First, Nick worked on modeling a couple of old, moss- and dust-caked beds that will be featured in the various homes, huts, and burrows found in Ailur. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. What do you think these might be used for in the game? Let us know in the comments!

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. This gorgeous crest features the signature leaf from the mighty Jhacanda tree crossed with a Nisargan stave and Rosethorne sword. link] Programming.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Their sacred crystal features an eye to represent this special Myrtunan gift. In the clips below, you can see the Dodge issues in action. Take a look!

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Next, Nick created two variants for all four of the vendor signs that will be featured in the Nasahara Ruins level, then finished up a couple pieces for the Clocktower Park - an area within Nasahara that, as its name suggests, serves as a cheeky little homage to the studio name.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Nick started by modeling out the base armor set your see featured on the right. Stay tuned!

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