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Introduction to Unity’s Animation System

Logic Simplified

Its wide range of features and functionality ranges from basic animation design and management to advanced procedures like blending, masking, and inverse kinematics. To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. What do you think these might be used for in the game? Let us know in the comments!

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Nick started by modeling out the base armor set your see featured on the right. Stay tuned!

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) What does a 3D animator do?

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

While rethinking our initial decision to use potions for the Health and Mana consumables featured in Kristala, we decided to work up a new design for our poison antidote consumable too. Once she'd finished with the steps for Dalamase, Bianca then started working on some assets that will be featured in the Nisarga clan's capital city of Nisar.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

For his first concept piece, we tasked Harold with an environmental shot showcasing the first Kristal Checkpoint that appears in the Dalamase swamp level featured in the Kristala demo. After finishing up the Twiggy concept pictured above, Harold then moved on to a third environmental concept featuring one such village.

Dev 52