Remove Clipping Remove Feature Remove Scripting
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Cocos Creator 3.8.5 forum version

Cocos

Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Editor New Features Added a “View/Select” Gizmo mode to the scene view. Clipping module now supports linked flags, such as manual loading of Spine.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ). GUI: Prevent tooltip from showing when hovering past the end of script line ( GH-100913 ). Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ).

Beta 76
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Creating Your First 3D Character Animation in Unity 

iXie gaming

With advanced features in the Unity game engine, you can bring your characters to life in real-time, captivating gamers and immersing them in an unforgettable gaming experience. Step 4: Creating and Assigning Animation Clips This section of the blog will delve into the process of creating captivating 3D animation effects in Unity.

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Noob question about scripting animation

Cocos

Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code? Can we use the frame event feature in the timeline editor to do this?

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GSoC 2019 progress report #2

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Since the first progress report, I've been able to complete the script traversal system and have started working on implementing static checks. Static checks that are fully finished: Script inherits the Object type that it is attached to. Repository: [link].

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GSoC 2019 progress report #3

Mircosoft Game Dev

We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Work done.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the Visual Scripting System by Swarnim Arun. The feature adds two classes to Godot, both inheriting AudioStream. Interactive Music by Daniel Matarov. Introduction.