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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. In the clips below, you can see the Dodge issues in action.

Dev 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . The unit we’ll use to do this is the “game object compare tag”. I’ll set my volume to 1 and I’ll play my game again.

Code 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Welcome, beautiful creatures! link] Concept Art.

Dev 52
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox?

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

Not only did we finally reveal the first official gameplay trailer for Kristala , but we also took part in a super exciting rapid pitch event held by our friends at Xsolla.and snagged free tickets to the 2022 Game Developers Conference (known as GDC to all the cool kids)! Check it out! No, we didn't think so. Low Stagger Sequence.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

In video games, the role of a gameplay animator is slightly different because, along with breathing life and personality into characters and creatures, they must work in a way that makes the most of a game engine’s technology and maximizes the opportunities for gameplay and interactivity. What does a 2D animator do?

Film 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

To us, creating a game isn't fueled by a desire for money or fame or notoriety, but rather a deep-rooted passion for the art of game development and design. It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline.

Dev 52