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Crashes on Android from repeated game entry/exit. Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. ScrollView frequent object creation problems. Incorrect mesh instanced attribute handling for INT type attributes.
The cover illustration is from Stray Path , a roguelike card game where optimization is key to unraveling the mystery of this stray world. Developed by chx games, the game was just released on Steam. Editor: Fix Embedded Game window wrong first startup location and size ( GH-103105 ). in the previous 4.4 rc1 snapshot.
In this multimedia era, games are such an intertwined part of people’s lives that they want them to be realistic and charismatic. Unity is one of the most popular cross-platform tools that help deploy games on multiple platforms like Windows, Mac, Android, and others. This makes it easier to identify and animate objects in Unity.
As video games get bigger and better, so do the errors and glitches. Regardless of how many hours your game development team spends polishing the video game, some technical glitches are bound to occur. But why do video game glitches occur? Why Do Video Game Glitches Occur? Let’s find out.
For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. Textures are simply bound to bind points starting from 0, and the bind point number is sent via attributes too. Result is the sprite vertices in the -1 to +1 clip space coordinates. About shaders.
In video games, the small effects add up to making your game look stunning. And popular games like Batman Arkham Asylum have this effect: Other notable games that have this effect are Mortal Kombat – which they implement when the characters perform special attacks on each other. What Is a Shader?
Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. For Godot 4.0,
There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?
When the game decides it needs to display your character, the engine asks “Hey, what are my values?” Remember, these changes only affect the mesh, but won’t affect things like textures for that mesh, which can result in UV stretching or other weirdness. can cause self-clipping and other graphical weirdness.
Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. Fixed Mat4.getRotation
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!
PR Fixed an error in Taobao Mini Games’ sound-loading test case introduced in version 3.8.5-beta0. PR Fixed a module loading issue in Taobao Mini Games during startup, introduced in version 3.8.5-beta0. Crashes on Android from repeated game entry/exit. Clipping module now supports linked flags, such as manual loading of Spine.
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Kristala at Play NYC 2021. We can't wait to go back again next year!
After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Will then fixed another bug related to the game's poison system, which you can see illustrated in the log below.
Since Godot is gradually entering the competitive market, dominated by only a handful of fully featured engines, it is only intuitive that it should support Godot game developers with a strong version control integration from within the editor. Introduction. Project overview and what I have done so far. 3) Symbol cache pool.
A Ninepatch element is a (usually textured) rectangle that has a fixed margin for the borders. The same approach shouldn't be used in GLES2, since some drivers work a lot better if no dependent texture reads are performed. With that done, the editor almost rendered correctly, except for some incorrect clipping.
It’s a game that has captured my heart with its intricate design and historical depth. However, after trials and errors , I found out how to fix the problem and improve the overall performance of the game. Corrupted Game Files: Sometimes, the very foundation of the game can be shaky due to corrupted or missing files.
Editor: Make texture preview filter setting content aware ( GH-67426 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Editor: Add "Scene" and "Visibility" buttons in Remote Scene Tree ( GH-65118 ).
A new mainline Pokémon game is always a monumental event, but Scarlet and Violet , the latest entries in the juggernaut franchise, appear to have reached new heights. According to data from GfK, and as reported by GamesIndustry , Scarlet and Violet represent the biggest boxed game launch of 2022 in the UK, supplanting FIFA 23.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Are you ready to get dark, dear friends?
You may have seen some 2D or 3D animated movies and video games that look like they were hand-drawn or have a cartoon-like style. Usually, Japanese anime films and video games feature this distinct look. Cel Shading Animation in Video Games In recent years, cel shading has been more popularly seen in games.
The lure of uncharted planets is what drew me to this game. Interesting fact: Did you ever ponder why games like The Invincible, with its intricate alien world and detailed physics, seem prone to crashes? Insufficient Permissions: Without administrative privileges, the game struggled to access necessary files, resulting in crashes.
From automated clipping to smart video creation, we'll explore how these technological innovations are helping studios save millions while maintaining their expressive face in modern filmmaking. These expressive faces of modern computing have changed the game entirely. Experience the Future of VFX with Filmustage!
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls.
Editor: Make texture preview filter setting content aware ( GH-67426 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Editor: Add “Scene” and “Visibility” buttons in Remote Scene Tree ( GH-65118 ). Editor: Added custom Node export ( GH-67055 ).
I’ve been eagerly anticipating diving into the captivating world of this game. Fortunately, I’ve compiled a treasure trove of fixes and solutions to not only address these frustrating issues but also enhance your gaming experience. This leap in technological demand is often the culprit behind game launching issues.
I have to admit it was frustrating to work with a machine that cannot handle much heavy calculations at once (my Macbook from 2011) from time to time, but on the other hand this forced me to get into optimizing the game very soon, what might become a good base for expanding the complexity in near future. Draw call batching.
It’s not uncommon for me to get asked on Twitter (when I was active there) why we don’t unit test games? They then go on to call me a jerk face and tell me I make stupid games. Why don’t we unit test games like you would other software? Or Delores stands in the just the right spot and she clips into the desk.
It's not uncommon for me to get asked on Twitter (when I was active there) why we don't unit test games? They then go on to call me a jerk face and tell me I make stupid games. Why don't we unit test games like you would other software? Or Delores stands in the just the right spot and she clips into the desk.
Hello, and welcome back to another issue of the Kristala game dev blog! Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Take a look! Check it out!
Now that he's done with the model itself, Cass will focus on unwrapping the UV's before getting started on the detailed texturing for this colossal beauty. With Shelly's keen eye for detail (and impressive modeling and texturing skills), she's been able to capture exactly that with her new and improved crystal models.
link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). Take a peek! [link].
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. Hello, all you sweet beings and beautiful creatures!
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Since we last met, things have legit been poppin' off over here.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Welcome back to another exciting issue of the Kristala Dev blog. Night Vision. Enhanced Hearing. Jumping/Leaping Abilities.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!), 3D Modeling.
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