Remove Clipping Remove Graphics Remove Render
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. Too many Draw Calls can cause the CPU to assemble a large number of rendering instructions.

Culling 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

The main one was performance due to every light being rendered in a separate draw pass. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. Signed Distance Fields (or SDF), are one of the new trendy algorithms in 3D graphics.

Engine 55
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

The main idea is actually: How to make your games run smoothly on platforms and devices with different computing power while retaining as much graphics quality as possible For running smoothly on low-end devices, performance should be prioritized, followed by graphics quality. So how do we do it?

Code 52
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Stronghold Definitive Edition Low FPS: Working Solutions

Game Errors

Additionally, hardware limitations may be a factor, as older or less powerful graphics cards and processors may struggle to handle the game’s system requirements. Improper Game Settings: High graphics settings can overburden your hardware, especially if it doesn’t meet the game’s recommended specifications.

Editing 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

The engine gives the thumbs up and the model with those values gets rendered. can cause self-clipping and other graphical weirdness. Since we have to accommodate all possibilities, there will likely be some interpenetration and clipping when that occurs, and some animations may end up looking screwed up.

Mesh 40
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The Invincible Crashing: Efficient Solutions and Quick Fixes

Game Errors

Well, it turns out that rendering detailed non-Earth environments puts a hefty load on the game’s engine and your hardware alike! High Graphics Settings Overload: The game’s settings were maxed out, which was too much for my system to handle, causing it to crash. Right-click on your graphics card and choose Update driver.

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The Economics of a 2D Adventure Today

Grumpy Gamer

We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. We can’t just mimic the adventure games of the past.

Retail 130