Remove Clipping Remove Localization Remove Texture
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Load local device files (Audio)

Cocos

Trying to load local device files on an android device. stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip;

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

We repeat that same process for the Main Texture of the material, and the Occlude Color which will be the color of the game object behind other objects when it has this material attached on it. Again we have the properties which is a texture and a color declared on lines 4 and 5. Then we give it a type – Color.

Shaders 90
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. . • Fixed Mat4.getRotation getRotation issue.

Render 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Fixed a bug where the localized editor could not be used. Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Bug Fixes Fixed a bug causing abnormal error messages when opening a project. for better performance.

Bug 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

This sprint, Fede was able to continue working on the soldiers and armor he'd started, polishing up details and working on intricate textures. After nailing the painting and texturing in Maya for the lantern, Joe then worked on properly setting up this model in Unreal Engine. Here are some shots of Fede's WIP. Take a look.

Dev 52
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Stronghold Definitive Edition Low FPS: Working Solutions

Game Errors

Find the tab labeled Local Files or a similar designation. Open the clips at the ends of the RAM slot. Gently press down on the RAM until the clips snap into place on either side of the module. Lower the detail levels for textures, shadows, and water effects, as these can have a considerable impact on FPS.

Editing 52
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The Invincible Crashing: Efficient Solutions and Quick Fixes

Game Errors

Lower the resolution, texture details, shadows, and other settings to reduce the strain on your GPU. Go to the Local Files tab and click on Verify Integrity of Game Files. Align the new RAM with the slot ensuring the notch lines up and firmly press down until the clips snap into place. Select the Graphics settings.