Remove Clipping Remove Mechanics Remove Point and Click
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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. You can now right-click to bring up the Node Search menu. The class has options for looping and shuffling the clips, and can take up to 64 clips.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

Live-action productions use SFX with practical elements like pyrotechnics, prosthetics, and mechanical props captured by the camera. The difference between animation and live-action VFX starts at their beginning points. Animation projects run into problems with render artifacts, character clipping, and simulation errors.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Manage game collectibles like gold, money or points. All you have to do now is search for the audio clip you want to play and add it here. Step 6: Add a Branch.

Code 52
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Essential editing transitions - explained

Filmustage

Be one of the first to test the new functionality - click here for more detailed information. Art by @nadi_bulochka Editing transitions Cinematography is a great mechanism to deceive the viewer. There are many things that make this mechanism work: a good script, cinematography, and, of course, editing. So it is with the cut.

Editing 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. And yet it doesn't get more mechanically complicated. This time it's a variety of footage from three different fake movies. Videos end on a convenient frame with an obvious clickable. Here the restraint of the walking sim format justifies the minimalism.

Indy 52
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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are.

Fantasy 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Once she had the base down, Bianca then started adding in the unique details included in the concept, like the sharp, pointed spinal fins along the character's head, neck, and back—and the fine, thin webbing between its fingers. Now the new remapped button (R-click) can be used to both cast a spell and block when a shield is equipped.

Dev 52