Remove Clipping Remove Platformer Remove Render
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Migu Platform : Added support. Documentation will follow.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). Rendering: Metal: Compile MTLLibrary on demand when pipeline is created ( GH-103185 ).

Render 74
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. It can be released to multi-platforms, such as Web, iOS, and Android.

Culling 52
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Imagine developing a character of your choice and rendering it with actions and movements that breathe life into your world of storytelling. Unity is one of the most popular cross-platform tools that help deploy games on multiple platforms like Windows, Mac, Android, and others.

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Migu Platform : Added support. Documentation will follow.

Bug 52
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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

At the same time, animation breakdowns focus on world-building elements, character assets, and rendering requirements that shape the entire production pipeline from the ground up. Animation post-production centers on rendering and compositing digital elements. It offers more control over the final image.