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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. Get to the point Seriously though, show what the game looks like when it’s being played.

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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

I do know that I saw this person selecting multiple nodes in the hierarchy at various points and making blanket changes to all of them at once. At some point our animator was no longer able to enter animation editing mode from within prefab edit mode… he would click enter animation editing mode over and over and nothing would happen.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

These core differences explain why certain stories shine better in one medium, and why studios select specific approaches for their projects. Animation studios rarely need traditional special effects because their work lives entirely in the digital world. Animation studios must build their visual world from scratch.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like? The feature adds two classes to Godot, both inheriting AudioStream.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Manage game collectibles like gold, money or points. Triggers allow you to open doors, turn on lights, change music and much more. .

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