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Introduction to Unity’s Animation System

Logic Simplified

To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips. Animation Clips Animations in Unity are created and operated using Animation Clips. Animation Events Animation Events are tags you can put at specific points in an animation clip.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Animation / Rigging / Production. Let us know in the comments! We can't wait to see what Nick has in store for us next sprint. Level Design.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. Don't forget!

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

We're really looking forward to seeing all the exciting updates we have in the works for the Dalamase swamp, but for now we're just having fun enjoying a few vintage Kristala gameplay clips that feature the demo level as it currently stands. Rigging / Animation. link] Programming. Events - Kristala Featured at IWOCon 2020.

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Dad And The Egg Controller

Tom Francis

What dad built, in even more basic terms, was two green boxes with buttons and screens on, a black box with a light on it, a metal plate with another black thing in it that could be a fan, two wires that end in crocodile clips, and two wires that end in long metal spikes. Normal batteries were out – there’s nothing to clip on to.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

In the clips below, you can see the Dodge issues in action. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. The second clip shows the broken dodge mechanic during combat with a Twigativa enemy. Luckily for you, we've got a couple of gameplay clips that showcase just that.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.

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