article thumbnail

Request for better shader documentation

Cocos

Shaders are virtually missing from the documentation. I am posting this as a request for Cocos to have somebody on the team, a technical artist preferably, to write up the shaders documentation, with sample codes important. The section on shaders is incomplete, therefore its unusable. However there is a major issue.

Shaders 40
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands.

Shaders 52
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). Shaders: Fix source_color default value ( GH-101642 ). Porting: FreeDesktop portal: Check for FileChooser and Settings interface availability instead of assuming its always available ( GH-101812 ). Porting: Implement get_length() for pipes ( GH-102365 ).

Beta 76
article thumbnail

'Infinite' sky shader for Unity

The Astronauts

Unity today (at least in 2017/2018 versions) uses “reversed Z” projection, but does not use “infinite projection” This means that a Camera has an actual far clipping plane, and beyond that distance nothing is rendered.

Shaders 40
article thumbnail

Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

If a shader is applied to them, or if transparency is changed, the effect is applied to every node individually, given they each do it in their own draw call. Custom shaders can be used with CanvasGroup to also apply effects like drop shadows or glows to a group of objects as a single one, greatly enhancing the flexibility of the 2D engine.

Engine 55
article thumbnail

GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. start work on shader compiler. implement more shader features. implement more shader features. The fragment shader then calculates the associated UV coordinate for each fragment.

Shaders 52