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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio. Again we have the properties which is a texture and a color declared on lines 4 and 5. Inside your Unity project, create a new folder and name it shader scripts.

Shaders 90
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Check it out!

Dev 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Android Studio will run in the Release configuration if the build panel is insufficient to select the Debug option. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid.

Render 52
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The Future of AI in VFX Breakdown

Filmustage

Whether you do or don't believe in the power of AI, this comprehensive guide will show you how artificial intelligence is capturing the hearts of VFX studios worldwide. Key AI Technologies in Visual Effects Major studios have unleashed their intelligence and willingness to learn. Experience the Future of VFX with Filmustage!

AI 52
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What is Cel Shading & How to Use It?

Game Designing

Without their signature style, one may not even recognize their clips. Studio Ghibli and Nintendo are excellent examples of this. To explain this in simple terms, we will go back to Studio Ghibli, an acclaimed Japanese animation film studio. Other Studio Ghibli movies that use cel shading include Princess Mononoke.

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy. Behold.the completed, eight-legged fiend!

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Here are some shots of Fede's WIP. Take a look.

Dev 52