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Cocos Creator 3.8.5 forum version

Cocos

Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Incorrect mesh instanced attribute handling for INT type attributes. Editor New Features Added a “View/Select” Gizmo mode to the scene view. for better performance.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). GUI: Fix Tree hover position with multiple columns ( GH-103168 ). Changelog 19 contributors submitted 31 fixes for this release.

Render 74
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Unit Testing Games

Grumpy Gamer

Unit testing texture or asset loading can be useful, as is unit testing many other backend engine routines like memory managers, but that’s just not where most (and by that I mean 99%) of the bugs comes from. Or Delores stands in the just the right spot and she clips into the desk.

Bug 130
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Enhance the appearance: Import texture files in compatible formats (PNG, JPEG, TIFF) to be used in Unity. ’ Apply the chosen texture to the material by selecting it in the Project window. .’ ’ Apply the chosen texture to the material by selecting it in the Project window.

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Load local device files (Audio)

Cocos

stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip;

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Unit Testing Games

Grumpy Gamer

Unit testing texture or asset loading can be useful, as is unit testing many other backend engine routines like memory managers, but that's just not where most (and by that I mean 99%) of the bugs comes from. Or Delores stands in the just the right spot and she clips into the desk. That's an oversimplification, but you get the idea.

Bug 100
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[Ask CC 3.8] AnimationClip change old size when changed Frame

Cocos

Here is my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { // change size res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,