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Cocos Creator 3.8.5 forum version

Cocos

Clipping module now supports linked flags, such as manual loading of Spine. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Incorrect mesh instanced attribute handling for INT type attributes. Editor New Features Added a “View/Select” Gizmo mode to the scene view. for better performance.

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Integrating 2D and 3D Art: Creating Cohesive Game Worlds 

iXie gaming

Unified Texturing and Color Grading Visual coherence hinges on color and texture harmony. This consistency in light behavior and texture fidelity is essential when toggling between flat sprites and dimensional meshes. Use cel-shading on 3D or add texture to 2D to bridge the aesthetic gap.

Art
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Temporal tricks and narrative turns in Kaleidoscube’s time-bending adventure Recur

PreMortem.Games

The team experimented with textures early on but ultimately landed on a hybrid approach. For outreach, the team leans on social platforms: “We are doing our little marketing clips on TikTok and Instagram which are performing really well.” “We are always trying to do stylized graphics. Working in a small team is the best,” he says.

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Release candidate: Godot 4.4 RC 2

Mircosoft Game Dev

GUI: Fix label clipping when ascent/descent are fractional ( GH-103192 ). Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). GUI: Fix Tree hover position with multiple columns ( GH-103168 ). Changelog 19 contributors submitted 31 fixes for this release.

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Creating Your First 3D Character Animation in Unity 

iXie gaming

Enhance the appearance: Import texture files in compatible formats (PNG, JPEG, TIFF) to be used in Unity. ’ Apply the chosen texture to the material by selecting it in the Project window. .’ ’ Apply the chosen texture to the material by selecting it in the Project window.

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Load local device files (Audio)

Cocos

stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip;

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[Ask CC 3.8] AnimationClip change old size when changed Frame

Cocos

Here is my code: let getImg = async (name : string, path : string = 'int04') => { return new Promise((res,fai) => { cc.resources.load(path+"/"+name+"/spriteFrame", cc.spriteFrame ,(err, texture) => { // change size res(texture); }); }) } let createAnimationArray = async(parent, list: any, speed:number = 0.1,