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Making shaders more accessible

Mircosoft Game Dev

Textures are simply bound to bind points starting from 0, and the bind point number is sent via attributes too. The vertices become primitives (in this case, a triangle fan, two triangles that are drawn as a quad) and any primitive that goes beyond the -1 to +1 range is clipped. As you can see: Vertices / UVs are sent via attributes.

Shaders 52
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[CC 3.8.1] AnimationClip.createWithSpriteFrames not working

Cocos

hi, I am leaning CC, I am more interested write code than using tool CC, but that is not working. I am using CC version 3.8.1 I am using CC version 3.8.1 createAnimationArray(bien,['23020_0_8', '23020_0_9', '23023_3_6'], 0.1, createAnimationArray(bien,['23020_0_8', '23020_0_9', '23023_3_6'], 0.1,

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Again we have the properties which is a texture and a color declared on lines 4 and 5. What Is a Shader? Then we give it a type – Color.

Shaders 90
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

The first is AudioStreamPlaylist , which is a class that enables the user to play multiple audio files in a sequence, switching between clips based on their tempo and length in bars. Writing clear and well-structured code to meet standards, and making sure your changes does not break anything else was a truly educational experience.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

adding read and write lock objects for PoolVector types. A Ninepatch element is a (usually textured) rectangle that has a fixed margin for the borders. The same approach shouldn't be used in GLES2, since some drivers work a lot better if no dependent texture reads are performed. With the release of Godot 3.0

Shaders 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Using a design from our concept art team as a guide, Hassan first began piecing together this stunning wooden abode, then carefully textured it to make it look properly aged and lived in. Here's a look at that animation, as well as a few clips of some Kota soldier animations too.

Dev 52