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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Want collision? It’s all designed to make game development as smooth as possible. What’s Next?

Engine 69
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Godot XR update - February 2025

Mircosoft Game Dev

The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. Contributions from the community are welcome!

Collision 102
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

Beta 106
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Collision detection & Collision ignore

Cocos

Go to Project Settings → Physics → Collision Matrix There, you can create groups and assign which group interact/ignore with which group. This habit will help you with your game development journey ! Just my two cents and enjoy coding! Just my two cents and enjoy coding!

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Creative Ways to Teach Applied Math to Kids

Real Programming

Games at the Heart of Class The basic idea of making it fun for kids to learn math involves embedded math concepts into our lessons about how to create video games. Kids are highly motivated to learn how to design and program video games, which they can show off and play afterwards with friends and family. and an M.Sc.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below. What's new.

Beta 110
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. So I researched the code and prepared to port it to Cocos. The 2D fabric After carrying the code as a whole and adding custom vertex data, you get a most basic 2D fabric effect. In fact, this is very widely used in games.

Build 98