Remove Code Remove Collision Remove Localization
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. Thanks to Danil Alexeev, the GDScript code editor will now display a tooltip containing information about functions, variables, classes, etc.

Beta 106
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). GUI: Copy local theme overrides from Control to Window ( GH-69353 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Cleanup and unify keyboard input, adds new Key Label property for localized key mappings ( GH-70052 ). Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Jump to the Downloads section.

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). GUI: Copy local theme overrides from Control to Window ( GH-69353 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 76
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
article thumbnail

Breakout: Blocks

The Liquid Fire

Copy the following code, and then save your script. color = colors[colorIndex]; } void Start() { MatchColor(); } void OnCollisionEnter2D(Collision2D collision) { if (health > 0) { health--; MatchColor(); } else { Destroy(gameObject); } } }. Copy the following code, and then save your script. About The Script. else { //. }.

article thumbnail

Breakout: Paddle

The Liquid Fire

Replace the contents of the script with the following code, and then save your script. Even though the Paddle will take part in the physics system collisions, in the sense that it can move other bodies, its own position is controlled manually. Change the Rigidbody 2D “Body Type” to “Kinematic” Create The Script.