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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

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Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

STOS checks and changes each sprite 50 times per second unless you tell it otherwise, and this happens on interrupts, independent of whatever your code is doing at the same time. Each movement command has a timing, how many pixels to move, and how many times to do that movement. Why is this useful? Simple STOS Sprite Movement.

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Sprite Object Shape question

Cocos

I had tried the mask method already with no luck… but you mentioning it here pushed me to go try it some more… actually, I still had no luck using the graphic stencil… but the graphic ellipse did the trick perfectly! You saved me so much time!

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Collision Detection and Game Over. STOS includes three built-in collision detection options. You can also set up collision “zones”, which are rectangular coordinate boxes that you can check the sprite has entered. The final option is to check for the color of the pixel under your sprite hot spot.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

For users of previous alphas, we don't always have compatibility code to ease transition. If you run into upgrade issues that you can't solve easily, please let us know so we can consider how much inter-alpha compatibility code we need to add. GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ).

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Godot 3.1 will get many improvements to KinematicBody

Mircosoft Game Dev

This function tries to move the character using that velocity and every time a collision is found, it will slide against it (and adjust the velocity accordingly). snap 32 pixels down velocity = move_and_slide_with_snap(velocity, Vector2(0, -1), Vector2(0, 32)). It happens naturally, without a single line of code needing to be written.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions (new in beta 6). HTML5: Merged code for web editor prototype ( GH-42790 ).

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