Remove Code Remove Concepts Remove Polygon
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 71
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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How to Get Started with Your First NFT Game Development

iXie gaming

Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. However, developers can consider other blockchain platforms such as Polygon (formerly Matic), Binance Smart Chain, and Flow. Design a clear game concept integrating NFTs and define gameplay mechanics.

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A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

iXie gaming

Even though the code that runs in the background is crucial, the typical customer never even sees it. The concept of 3D modeling has become prevalent in gaming. A similar concept applies if you were to blur the picture of a pine tree forest, a tree, and a cityscape. Programming is only one aspect of creating video games.

Art 52
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Coherent Creature Design

Mnenad

One is sketching a scene or character concept very rough and with a lot of gesture on a piece of paper (or digitally) but in the following steps, when it comes to outlining the shapes, the sketch becomes sort of stiff and loses its dynamic. I bet those of you who are into drawing experienced this also once or twice while working on a piece.

Terrain 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. As such, ports for different platforms must be kept separate as they share little code. uses the more flexible concepts of in/outs (while ES 2.0 uses the more flexible concepts of in/outs (while ES 2.0 Seeing the code. Add Layered/Stencil rendering.

Render 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )!

Beta 52