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Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. If you do not have an account, create a new one here.
It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. WebAssembly and WebGL 2.0 Auto-tiling in tile maps.
Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).
Core: Improve the console error logging appearance: ( GH-49577 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).
Core: Improve the console error logging appearance: ( GH-49577 ). GDScript: Ignore property groups and categories in GDScript code completion ( GH-54272 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Shaders: Prevent shaders from generating code before the constructor finishes ( GH-52475 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).
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