Remove Code Remove Culling Remove Game Engine
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. release (there is just too much new code that needs to be tested throughly). in large amounts of those objects and the user only has to fill in the code logic.

AAA 145
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. BONUS NOTE: Don't believe the myth that programmers can test their own code. Knowledge of their code is the achilles heel of programmers.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).

Beta 90
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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. Before going into optimizing for multiple threads, let's first take a look at the typical order of execution of the main blocks of a game engine. Servers and RIDs.

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Editor: Improve remote tree node tooltips ( GH-70880 ). Editor: Prevent recursion (and hence crash) in inspector resource assignment ( GH-70994 ).

Beta 102
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Editor: Improve remote tree node tooltips ( GH-70880 ). Editor: Prevent recursion (and hence crash) in inspector resource assignment ( GH-70994 ).

Beta 79
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Portal occlusion culling. Thanks to all of you patrons from the bottom of our hearts! normalized().

UX 52