Remove Code Remove Culling Remove Platformer
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. Each of the stores uses the same "bits", but we still had to download each platform from each store and do a run through. wait for laughter). They can't.

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. Knowledge of their code is the achilles heel of programmers.

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Trending Sources

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. It can be released to multi-platforms, such as Web, iOS, and Android. This series of articles will analyze the source code from various perspectives to improve your learning efficiency.

Culling 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range.

Games 78
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Static Occlusion Culling In Cocos Cyberpunk, a simple and useful PVS system has been implemented to improve culling performance.

Code 52
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Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. The source code of the project has also been made 100% open source. Hey everyone, Kylin here!

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. release (there is just too much new code that needs to be tested throughly). in large amounts of those objects and the user only has to fill in the code logic.

AAA 145