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Rendering: Portal occlusion culling. To simplify some of the most common constructs in input handling code for character movement, Aaron Franke ( aaronfranke ) added two new helper methods : Input.get_axis() and Input.get_vector(). Portal occlusion culling. Core: Promote object validity checks to release builds. normalized().
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot’s ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Vitika Soni ( Vitika9 ) reworked the features and user experience of Godot's ColorPicker during Google Summer of Code 2022. The second part of her work has just been merged, and should significantly improve the ColorPicker's UX.
Note: Breaks compatibility for users of this plugin, but it's easy to adapt your code. Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). Core: Fix dangling Variants ( GH-38119 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). HTML5: Switch key detection from keyCode to code ( GH-39298 ). C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
when running in the editor, or exporting a debug build) will properly handle such situations and, when using the debugger, provide a clear error message so that the user code can be adapted to prevent the issue. Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ).
macOS: ARM64 build, code signing. Fabio Alessandrelli ( Faless ) has done a lot of work to enable running the Godot editor on the Web, using the same export code as for Godot-made games (since the Godot editor is developed 100% with the Godot API). macOS: ARM64 build, code signing. Various light culling fixes.
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