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VCFUD Chapter 4 - Point and Click Adventures with Vibe Coding

GameDev.Net

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Developing a Retro-Roguelike Game for Multiple Platforms in C

Retro Game Coders

My plan was to develop a text-based roguelike that could run on various hardware by compiling code for each target. I had experience writing portable code adaptable to multiple hardware environments. Reality Check Despite C’s portability, a fair amount of conditional code must be used to accommodate different system architectures.

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Godot Tactics RPG – 11. Jobs

The Liquid Fire

We’ll be loading in a.csv file, and creating a prefab for each job in code. After creating, it may take a few seconds before it shows up in the FileSystem view, or you may have to click out of the folder and back into it. At this point it will probably have a red X on the icon. This is because the file is currently empty.

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Bigger Games secures $25m in Series A funding round

GamesIndustry.biz

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Games for Change 2025 Awards winners unveiled

GamesIndustry.biz

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As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion

GamesIndustry.biz

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Tony Hawk's Pro Skater 3 + 4 | Critical Consensus

GamesIndustry.biz

Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.