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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x So I researched the code and prepared to port it to Cocos. ClothDemo for 3.7.3 can all be achieved this way!

Build 98
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New Suite of Nsight Tools for Gaming and Graphics Developers

Nvidia

Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, Nsight developer tools is a suite of powerful tools and SDKs for profiling, debugging and optimizing applications focused on improving performance for graphics, gaming and other use cases.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

It can be published to multi-platforms, such as Web, iOS, and Android This series of articles will provide an in-depth analysis of the source code from various perspectives to enhance the learning efficiency of learners. Full source code can be got for free: [link] The amazing graphics in Cocos Cyberpunk attracts many friends.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2021 edition. Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Student: Ricardo Subtil ( Ev1lbl0w ). PR: #50454.

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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

While it's relatively easy to make the editor build and run for browsers, many of its features can't work out of the box and need specific development for HTML5, such as handling multi-threading or the lack thereof, running/debugging edited projects, filesystem management, cloud storage, etc. WP3: Artwork commission for high quality demos.

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WebRTC support, progress report #3

Mircosoft Game Dev

WebRTC tutorials and demos. Two new demos are available in the godot demo repository. The demos includes one with the two examples in the tutorial, and a reference signaling server using WebSocket, with two server implementations (GDScript, and Node.js ) and two GDScript client implementation (raw, and WebRTCMultiplayer ).

Mesh 52
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Introducing GDNative's successor, GDExtension

Mircosoft Game Dev

The build tools are the same as for Godot itself, so we will be using SCons for this: cd godot-cpp scons target=debug. You must compile with target=debug for your plugin to work in the editor. If run SCons for the first time, the C++ bindings code will be generated from the extension_api.json file automatically.

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