Remove Code Remove Debug Remove Game Engine
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications.

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Hard to find Memory or Threading issue

Cocos

My game uses a mostly custom game engine, but we started out using Cocos-2Dx 3.16 This has worked great over the years and we actively publish on iOS and Android and then we debug on Mac. This is true on Android even if we comment out all of our custom code and simply let Android boot up to a black screen.

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Using Unreal Engine for AR and VR Development

Logic Simplified

There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Access to Custom and Full Source Code With Unreal engine, you can build a custom-made engine that bests suit your requirements.

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[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. While developing a web game engine in a former studio, I came to learn about the Flux pattern introduced by Facebook in 2015 , which greatly improved the engine and game DX. Results We’re done!

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. To know when all background driver optimizations have completed so you can take GPU performance measurements in your in-game profiler, use the following code on Present.

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