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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications.

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Apple Game Controller improvements Weve made some improvements to how Game Controllers work on iOS and macOS. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Navigation Navigation contains some of the oldest code in the engine. For more information, see GH-67531.

Beta 106
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. To know when all background driver optimizations have completed so you can take GPU performance measurements in your in-game profiler, use the following code on Present.

Shaders 114
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Editor: Fix Tab key usage in EditorSpinSlider (and hence inpector) ( GH-71271 ).

Beta 110