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Generate Code, Answer Queries, and Translate Text with New NVIDIA AI Foundation Models

Nvidia

This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser. This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser.

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GLES2 and GDNative, progress report #7

Mircosoft Game Dev

The shader code for the lights can be found here. This was mostly coding in "the dark", so there is not much to show yet. The code is located here. As mentioned before, in order to know which pixels are "in a shadow" and which are lit, the scene has to be rendered from the viewpoint of the light.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

Image and Pixel Recognition: POCO Driver includes a powerful image and pixel recognition feature, which enables the tool to identify specific on-screen elements and react accordingly. Clone or download the source code from the poco-sdk repo – [link] 2. Steps to Integrate Poco-SDK with Unity game package: 1. apk), IOS (.ipa),

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

We’ve also done a significant code and API refactor and expanded RTXGI’s footprint with added support to Linux, Vulkan, and Arm platforms. which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Taking inspiration from community experts @gamemcu and @iwae for the ultimate solution, we can use code to directly display the post-processed RT rendered by the camera onto the final window. Since we create a rectangle rendered at the top layer through code, users(who use this solution) won’t notice it, making it both elegant and convenient.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. C#: Allow debugging exported games ( GH-38115 ). feature set.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Re-enable per-pixel transparency support on Linux, macOS, and Windows. For users of previous alphas, we don't always have compatibility code to ease transition. If you run into upgrade issues that you can't solve easily, please let us know so we can consider how much inter-alpha compatibility code we need to add.

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