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Programming the C64 with Visual Studio Code

Retro Game Coders

Ideally we would be able to use a familiar, modern, cross-platform IDE. You can code for the C64, for free, using Microsoft Visual Studio Code! The Commodore 64 Programming Extension – VS64 VS64 is a Visual Studio Code extension for C64 programmers by Rolandshacks on Github. The recommended file extension is .asm

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It can be integrated with platforms like Google Cloud and Amazon.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

release, we made it a priority to finalize, and thus we now merged this major feature with over 32,000 lines of code, after hundreds of comments with feedback/testing. In particular for the editor, a lot more work will be needed to make it really usable, as well as integrate with accessibility frameworks for mobile or web platforms.

Dev 71
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10 Ways AI is Revolutionizing the Future of Coding

Real Programming

The intersection of artificial intelligence (AI) and coding is sparking a new era of possibilities in the tech world. AI advancements are improving how we code, shaping the future of software development, and empowering the next generation of developers.

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Getting FPS and Draw Calls from Code

Cocos

On the build config, you will find an option “Debug”. Check it and build again it should appear docs.cocos.com Publish to Web Platforms | Cocos Creator Cocos Creator Docs

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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. When you’re coding, an error is returned when a line doesn’t work.

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