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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. that’s specific to core! 5) Pedro J.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

Rendering: Ameliorate performance regression due to directional shadow fade_start ( GH-99536 ). Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ). Porting Disable Nahimic code injection ( GH-99388 ). Rendering Ameliorate performance regression due to directional shadow fade_start ( GH-99536 ).

Bug
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.

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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

release, we made it a priority to finalize, and thus we now merged this major feature with over 32,000 lines of code, after hundreds of comments with feedback/testing. Stack traces are now available in projects exported in release mode as well if the Debug > Settings > GDScript > Always Track Call Stacks project setting is enabled.

Dev
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Bug: Simulator not rendering ttf font

Cocos

The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. You can debug the following code to see if there are any exceptions. The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac. Issues happen with CC 3.7.2