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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

Beta 106
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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

Debug 52
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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed. As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. The observations are then used to compile a shader asynchronously.

Shaders 114
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ).

Beta 98
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Multi window code editors by trollodel. Multi window code editors. Project: Allow undocking the Script editor and the Shader editor. Detaching the Script editor and the Shader editor is done for the most part.

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GLES2 and GDNative, progress report #7

Mircosoft Game Dev

billboard support in shaders and editor fixes. The shader code for the lights can be found here. This was mostly coding in "the dark", so there is not much to show yet. The code is located here. So after coding in the dark for quite a while, the darkness is finally visualized :). Done June 2018.

Render 52