Remove Code Remove Debug Remove Shaders
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio / Video C# Core Documentation Editor GDScript GUI Import Input Internationalization Navigation Physics Platforms Rendering and shaders XR Breaking changes We try to minimize breaking changes, but sometimes they are necessary in order to fix high priority issues. that’s specific to core! 5) Pedro J.

Beta 86
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders.

Beta 107
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Maintenance release: Godot 3.6.1

Mircosoft Game Dev

We tracked this down to the introduction of the fade_start property, which made some changes to the shader. Core Object::call() prevent debug lock accessing dangling pointer ( GH-96862 ). Porting Disable Nahimic code injection ( GH-99388 ). compared to 3.5. We were able to fix this up with some modifications. Fix parsing of 4.

Bug 75
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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.

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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

Debug 52
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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

One factor to consider is whether background driver optimizations were engaged and when their resulting optimized shaders were deployed. As a result, running with a Debug build of an application may result in less optimal GPU workloads, for instance. The observations are then used to compile a shader asynchronously.

Shaders 123
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. Watch the demo video to learn more. Video 2.