Remove Code Remove Debug Remove Studios
article thumbnail

Programming the C64 with Visual Studio Code

Retro Game Coders

C64 programmers usually turn to CBM PRG Studio, and I even suggest it as a go-to (heh) in my C64 BASIC Programming course series , but it is only natively compiled for Windows. You can code for the C64, for free, using Microsoft Visual Studio Code! but the best way to install it is through Visual Studio Code itself.

Code 105
article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to debug Cocos2d-x C++ on Visual Studio Code

Cocos

Try to get hold of “Sonar Systems” he the one that know most about installations and would know best for compiler setups I only worked with android studio and debug its perfect. not shore if you call MessageBox(“Hello world”, “Debug Dialog”); would give you output in windows app to get you going and get some sort of output.

Debug 40
article thumbnail

Linux

Grumpy Gamer

The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it's working under Linux, they should compile as well. Writing C/C++ code in a nice text editor and compiling it isn't really the issue. It's mostly that I've gotten very used to the visual debugging found in Xcode and Visual Studio.

Debug 130
article thumbnail

C# progress report: Visual Studio and VSCode

Mircosoft Game Dev

In a past progress report I announced a Godot extension for Visual Studio Mac and MonoDevelop. Today I'm announcing two new extensions for other editors: Visual Studio and Visual Studio Code. The two extensions support debugging of Godot games. Code completion. This work was kindly sponsored by Microsoft.

Studios 52
article thumbnail

Linux

Grumpy Gamer

The few custom tools I use (Wimpy, for example) and all built from the same code the engine is, so once it’s working under Linux, they should compile as well. Writing C/C++ code in a nice text editor and compiling it isn’t really the issue. It seems that Linux IDEs are really behind in this.

Debug 130
article thumbnail

How to debug Cocos2d-x C++ on Visual Studio Code

Cocos

Hello, I am trying to use VS Code for my cocos2d-x c++ development but am not able to find any documentation for this. Can anyone point me in the right direction. Thank you.

Code 40