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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). AT] gmail ) and we can probably figure out a last minute meeting or demo too.

Education 100
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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

Writing Too Much Fun has been an incredible journey with twists and turns. The book’s support site has extra material, ads, videos, source code, and emulators. Second, why did this early computer, destined for a shelf life of just a few years, live so long, and end up being produced from 1982-1994?

Demo 98
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GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

Godot demos. This first goal is already funded , with over €21,000 at the time of writing. we will cover all the main features, and release all the videos and companion demos under a permissive license. GDScript experiments and Code Guidelines. As we figure out ways to better decouple our code, we will update them.

Demo 52
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A History of the Commodore 64 in Twelve Objects #9: Final Cartridge – Fixing the C64’s Flaws

Jesper Juul

On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: It wasnt all great. You might expect that the bottleneck was reading and writing the floppy disk itself, but that was already plenty fast.

Bug 40
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Problem with mouseJoint2D

Cocos

I can’t reproduce the issue with the demo above. And i didn’t find codes to delete the rigidbody. mrphusiro could you write some codes to reproduce the issue?

Demo 52
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Agon Light: First Impressions

Retro Game Coders

Not Just Retro If you are also a reader of my Maker Hacks site, you might have seen that I am torn if this is something I should write about here or on Maker Hacks. It is also capable of running in a hybrid mode with a mixture of 24-bit and 8-bit code. In fact, the video side of things does use the FabGL Arduino code.

Code 105
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Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

We will also provide sample code so you can reproduce it yourself. You may check generative-ai-demo-on-miro on GitHub. Users can also write negative prompts (prompts specifying what should not be included in the image) in red sticky notes and generate images accordingly. Figure 2: Split prompts for image generation.

AI 64