Respawn says "single line" of Apex Legends code was behind elusive audio bug
Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
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Game Developer
MAY 5, 2023
The dev team said finding the bug was like searching for a "needle in a haystack."
Game Developer
OCTOBER 24, 2024
JetBrains' popular IDE can now be used for non-commercial projects.
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Mircosoft Game Dev
JANUARY 16, 2025
Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Input Input saw a lot of incremental improvements and polish this dev cycle. This was added by Macksaur in GH-96290.
Ask a Game Dev
FEBRUARY 28, 2025
In order to understand how something is "hard coded", you need to understand what we do to the code in order to make it run on your device. Code is written in a human-readable format, but there is a lot of optimization and changes that get done to the code before the device can run it.
Mircosoft Game Dev
APRIL 25, 2025
dev 1 and 4.5 dev 2 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 3. GUI: Add support for OEM Alt codes input ( GH-93466 ). You can get the game on Steam and follow the developer on Twitter.
Ask a Game Dev
APRIL 25, 2025
Code systems are code systems. Good code architecture tends to follow pretty universal principles, regardless of whether the system is governing loot tables or lighting systems. Constructing software systems is about seeing the general rules at work and using those to write code that adheres to those rules.
Game From Scratch
SEPTEMBER 7, 2023
GameFromScratch.com Visual Studio Code C# Dev Kit and Unity Tools Microsoft recently announced they are killing off Visual Studio for Mac and the replacement is clearly the C# Dev Kit and updated Unity extension for Visual Studio Code.
Game From Scratch
SEPTEMBER 11, 2023
GameFromScratch.com C# Development with Godot and Visual Studio Code Tutorial This is a quick tutorial to get you up and running with the C# programming language in the Godot Game Engine using Visual Studio Code and the newly released C# Dev Kit.
Grumpy Gamer
MAY 25, 2020
I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. wait for laughter).
PreMortem.Games
DECEMBER 16, 2024
Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least, according to Hermann. This also meant we had less dev time to fix bugs or optimize performance. On top of that, Unity announced the notorious new Runtime Fee pricing structure.
Grumpy Gamer
MAY 24, 2020
I accidentally pushed the wrong button and made the Delores source code available on GitHub. wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. Knowledge of their code is the achilles heel of programmers.
PreMortem.Games
JULY 26, 2024
I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.
PreMortem.Games
AUGUST 3, 2023
I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. The post Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance” appeared first on PreMortem Games.
PreMortem.Games
MARCH 10, 2025
I had never actually shipped any gameplay features with code I had written. One that would force him to master every aspect of game creation, from coding to marketing. Now you went through a complete cycle of developing and publishing a game by yourself, what are your thoughts on solo dev-ing? How do you deal with that?
PreMortem.Games
DECEMBER 22, 2023
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
Ask a Game Dev
APRIL 14, 2025
Porting the game basically means taking the old code and assets and making them run on the new hardware. Porting is usually preferred to emulation if available, because it means that the porting team has access to tools, assets, and possibly even the original dev team to answer questions.
Ask a Game Dev
JANUARY 3, 2025
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ The more one's responsibilities increase in scope, the more valuable communication skills become. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Radiator Blog
MARCH 16, 2025
For 2-3 years I've been contributing level design to Big Hops (check us out at Day of the Devs) and I've learned a lot about making 3D platformer levels But for a demo / better sense of the game, contact the director Chris Wade ( chris [AT] luckshotgames.com ). A lot of the dev team will be hanging around GDC too. social event.
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” What are the biggest advantages of working solo?
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. This includes a more technical identification of needs, what would I have to implement in code? Each element (code, art, etc) has its own path – and they all merge together at different stages. Which art and music will be needed?
Ask a Game Dev
NOVEMBER 29, 2024
The weirdest coding hack I’ve ever seen myself was in a very popular first person shooter series whose engine my studio was using for a different game. The funniest coding hack I’ve heard of is probably for the original Wing Commander. it declared “Whatever it was, we don’t care. instead of “Error in Emm386.sys”.
Ask a Game Dev
FEBRUARY 27, 2025
Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ That's what I suspect happened. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
PreMortem.Games
JANUARY 30, 2025
And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. The toll on mental health can be quite high for solo devs. Theres no safety net, no one to delegate tasks to, and its easy to get stuck in your own head. Motivation can also be tricky. Whats your creative process?
Ask a Game Dev
APRIL 2, 2025
This primarily means writing code to make the systems and rules that the designers come up with work. Short questions: Ask a Game Dev on Twitter Short questions: Ask a Game Dev on BlueSky Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Yes, Gameplay Programmer is a specialization.
PreMortem.Games
FEBRUARY 24, 2023
Hot Reload lets coders skip Unity compile times for real-time updates while changing code. A feature Unreal devs are accustomed to, but has been a bottleneck for Unity development for years. It’s a C# compiler which only compiles changed code. It works both inside and outside of play mode and supports almost all C# code changes.
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Jump to the Downloads section. Requires.NET SDK 6.0
PreMortem.Games
FEBRUARY 15, 2024
I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. And the biggest pitfalls?
PreMortem.Games
NOVEMBER 3, 2023
Then, after that, I code the stuff and do a lot of test plays. Crude will release on 22 December 2023 and Remote Life 2: Fearless on 7 May 2024 The post Solo dev Mario Malagrino “The psychological pressure is the worst part of game development” appeared first on PreMortem Games. On paper, it looks very clear.
Mircosoft Game Dev
JANUARY 20, 2023
See the PR for details on the rationale and how to adapt your code. Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’). Rendering: Remove SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ).
PreMortem.Games
MAY 15, 2023
Sadly, financially I can’t keep the solo dev dream going for now – so it’s a lesson I had to learn the hard way.” But somehow, writing code and seeing everything come alive keeps it amazing every time. For me, coding really is my thing. It turned out to be a tough lesson. What are your next plans now?
Mircosoft Game Dev
JANUARY 13, 2023
iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET GUI: Ensure that the cached layout mode is in sync ( GH-71183 ). NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
JANUARY 25, 2023
Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Jump to the Downloads section. Requires.NET SDK 6.0
Mircosoft Game Dev
NOVEMBER 16, 2022
Editor: Disable code font ligatures by default in the editor ( GH-68571 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Thirdparty: Regenerate GL loader code with GLAD 2 ( GH-68372 ). Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Requires.NET SDK 6.0
Brand Game Development
AUGUST 24, 2020
You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. You’ll very soon be receiving updates from Brandon the Game Dev. You can create forms hosted by MailChimp and you can also get HTML code which you can put on your own website. Short and descriptive.
Mircosoft Game Dev
DECEMBER 19, 2022
Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
Grumpy Gamer
JANUARY 6, 2018
Currently, I follow: Blobs in Games Coding Horror pagetable.com Prog Stuff DEV I’d love to find some more. My RSS list is quite old and there are a depressingly large number of websites that haven’t been updated in years. To get started, I’m looking for good programming blogs.
PreMortem.Games
NOVEMBER 15, 2023
Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least”, according to Hermann. This also meant we had less dev time to fix bugs or optimize performance. On top of that, Unity announced the notorious new ‘Runtime Fee’ pricing structure.
Mircosoft Game Dev
JANUARY 27, 2023
As a side-effect, projects that used StyleBoxTexture for controls that relied on the old center rect code, such as ScrollBars, will need readjustment. Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET As well as many improvements to the documentation.
PreMortem.Games
NOVEMBER 13, 2023
African Game Dev Prototype Fund They say the best leaders lead by example. Estelle paved the way for Kamo when she participated in the game development accelerator Code Coven’s 2020 program. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle.
GamesIndustry.biz
APRIL 18, 2024
Earlier this week, Insider Gaming reported the studio had suffered a breach that stole over 4TB of data, including the complete source code for Ready or Not. Read more
Mircosoft Game Dev
JANUARY 10, 2023
Editor: Remove compatibility code for MeshInstance3D surface override material ( GH-70466 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Editor: Improve remote tree node tooltips ( GH-70880 ). XR: Various improvements to OpenXR extension wrappers ( GH-70694 ).
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! Jump to the Downloads section. Requires.NET SDK 6.0
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