Remove Code Remove Development Remove Shaders
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can buy the game on Steam , and follow the development on Twitter. is jam-packed with new features despite having a much shorter development period than 4.3. Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! development cycle. New in Beta 1!

Beta 106
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Since then, weve started the development phase for Godot 4.5 It is developed by Consumer Softproducts , known for their previous Godot hit Cruelty Squad. Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

Render 87
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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta.

Collision 104
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). Often developers need to implement rendering techniques, post processing effects, etc. This will allow creating custom renderers or plugging custom code during the rendering steps, which is very useful for custom rendering techniques or post processes.

AAA 145
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. Will I need to modify the code it generates every time before I can use it?

AI 98
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA as a Strategic Investment in Player Retention and Brand Equity Many developers still consider quality assurance a late-stage cleanup process. This dual-layered approach allows developers to scale without compromising release velocity. QA is not just about fixing code.

Art 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

With its massive popularity, Unity supplies developers with all the necessary tools to create efficient multiplayer games. However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Look no further! Get in touch.

Games 78