Remove Code Remove Editing Remove Point and Click
article thumbnail

The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 130
article thumbnail

The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Take Pre-Orders when Your Board Game Kickstarter Ends

Brand Game Development

Click Products. For each product, you want to add, click Create Product. When you’re happy with it, click Save. After you’ve set up your products, click on Settings. Then click on Checkout. Click Save when done. Click Save when done. Click on Payments. Click on Shipping.

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. You can download Godot here – [link] Click the link to Download the 4.x x for this tutorial. stable_mono_win64.exe”)

article thumbnail

D2 log 069 – Editor streamlining

Catnip Games

While making a test level to try out some gameplay-related code I realized the editor had become a bit cumbersome to use. The navigation mesh was a separate layer of points and links with its own custom editing mode. Now they are all in a single Pixelmator document, ready to be exported with 1 click.

article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game.

Shaders 90
article thumbnail

Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

Animation editing was one of the first distinctive Godot features. The reason for this is that the code behind animation editing was too hard-coded in general, which made it difficult to add new features or improvements. The new code is more modular, and allows extending track editing to show custom visualization.