Remove Code Remove Editing Remove Point and Click
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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 130
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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 100
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How to Take Pre-Orders when Your Board Game Kickstarter Ends

Brand Game Development

Click Products. For each product, you want to add, click Create Product. When you’re happy with it, click Save. After you’ve set up your products, click on Settings. Then click on Checkout. Click Save when done. Click Save when done. Click on Payments. Click on Shipping.

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The Complete C++ Guide For Unreal Engine

Awesome Tuts

This means that there are different types of variables such as whole numbers, decimal point numbers, strings, and booleans. Integers are whole numbers meaning they can’t have decimal points in their value. A float declared on line 11 on the other hand is a decimal point number. Functions In C++.

Engine 144
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. You can download Godot here – [link] Click the link to Download the 4.x x for this tutorial. stable_mono_win64.exe”)

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D2 log 069 – Editor streamlining

Catnip Games

While making a test level to try out some gameplay-related code I realized the editor had become a bit cumbersome to use. The navigation mesh was a separate layer of points and links with its own custom editing mode. Now they are all in a single Pixelmator document, ready to be exported with 1 click.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game.

Shaders 90