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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Understanding Amazon GameLift Anywhere: local development streamlined Amazon GameLift Anywhere takes advantage of Amazon GameLift features with developer hosted resources. Setting up a local Amazon GameLift Anywhere fleet is quick. Figure 1: Amazon GameLift local development to production deployment workflow.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

I'm also here as part of a New Zealand government trade group , with generous support from NZ CODE. I can talk about what NZ is doing at GDC, the local NZ game industry , or explain NZ in general (is it really like Lord of the Rings?) It's funny to be part of a "foreign" delegation "visiting" my home country. social event.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

They also have shared storage solutions, and other core features to streamline game development, including asset management, code collaboration, and project accessibility from anywhere in the world. Remngus ZEN shared and local caches, integrated with AWS storage solutions , such as Amazon FSx , reduce asset loading times.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!

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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Total VMs = CCU / (players per game session x game sessions per VM) Total VMs = 10,000,000 / (10 x 12) = 83,333 Amazon GameLift has capacity available in 23 AWS Regions and 9 Local Zones, allowing it to comfortably scale to the 83,333 VMs needed to support 10 million CCU. 0","Protocol":"UDP"},{"FromPort":22,"ToPort":22,"IpRange":"0.0.0.0/0","Protocol":"TCP"}]'

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Xbox App Error Code 0x80070005 [Solved]

Game Errors

What to do when you get error code 0x80070005 if Xbox Game Pass games not installing or won’t open in Windows 10/11? What is Error Code 0x80070005 in Xbox App? When you try to launch a game or app on your Xbox App on your Windows 10/11 PC, you may receive an error code 0x80070005. We advise you to clear this local cache.

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