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The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
GameFromScratch.com Rogue Legacy Source Code Released Cellar Door Games have just released the source code for their popular indie smash hit Roguelite Rogue Legacy. Note this is not an open source project, the source code is released under a non OSI certified license and the release does not include the assets from the game.
And now since I no longer teach for a living, I thought I'd try an even more difficult way of earning money - why not try "going indie"? We're currently in pre-production, and we've had some early funding from the fine folks at CODE NZ to support our prototyping -- but now we must brave the Worst Game Funding Climate Yet.
When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. I’ve been making games practically all my life, starting coding in the early ‘90s on an Amstrad CPC 6128 (a popular computer in France like the C64).
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
I'm also here as part of a New Zealand government trade group , with generous support from NZ CODE. THURSDAY: I want to go to the boshi's place x Syzygy: FREE RANGE INDIE GAMES ONLY $2.99 It's funny to be part of a "foreign" delegation "visiting" my home country.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”
Engineering solutions to code problems is pretty universal - there's generally a thing that needs to be built and there are established ways to evaluate the code written to do that thing (e.g. I've seen plenty of programmers who had experience working at smaller or mobile studios move to AAA games and many go in reverse.
What makes it special is that it is well-liked among indie designers and large studios. Although it mostly employs C++, it also provides a visual scripting language called Blueprints that lets programmers construct intricate mechanics without knowing how to code. Advantage Budget-friendly for indie game creators and startups.
With Godot, you can code tools the same way you code your games. Also, Godot tries to integrate all tools that you need to make a game almost out-of-the-box, from essentials like the off-line code reference to the new animation state machine in version 3.1. Things like Godot's friendly plug-in API, a big time-saver for teams.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least, according to Hermann.
Not worth mentioning, but my code skills are pure magic, If Debug.Logs pop-up - two slashes - that’s the trick kid. Don’t need to crip walk - just code in C#, easy to learn - but to master it is hard. Code snippets coming at you - from StackOverflow-Crew. Check my sprite, check my sprite.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously. João does all the art and shaders. We use external consultants to help us out though.
I wonder how many indie game devs use it. Continuous Integration (or, CI, as the pro’s call it) is when a separate and often dedication machine is continuously building (compiling) your game whenever you check in code. This didn’t matter since the game code/files were 100% cross-platform.
I wonder how many indie game devs use it. Continuous Integration (or, CI, as the pro's call it) is when a separate and often dedication machine is continuously building (compiling) your game whenever you check in code. This didn't matter since the game code/files were 100% cross-platform.
Image source: IMDB.com This guide aims to assist you in navigating the crowdfunding landscape and propel your indie film towards success. Here is a top-15 list of favored platforms for independent filmmakers: Kickstarter - A worldwide crowdfunding platform concentrating on creative projects, such as indie films. Join Filmustage!
Image source: IMDB.com This guide aims to assist you in navigating the crowdfunding landscape and propel your indie film towards success. Here is a top-15 list of favored platforms for independent filmmakers: Kickstarter - A worldwide crowdfunding platform concentrating on creative projects, such as indie films.
There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. A year and a half ago, Yamada decided to return to his indie roots, developing games for Steam on his own, occasionally receiving help from his wife, who also contributed her voice to the game.
They did have Indie pricing where the first platform was free if your budget was less than $500K. Yeah, in the end, we spent way more than $10,000 on sound coding. Plus… FMOD changed their license, so it is now it’s a flat $5000 for all platforms (and still free if your indie budget is less than $500K).
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” This includes a more technical identification of needs, what would I have to implement in code? What are the biggest advantages of working solo?
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
It’s a tragicomic adventure that really makes you feel for programs that have their code erased and replaced on a regular basis, all in the name of technological progress. The game is the debut of Swiss indie game studio Naraven Games. We ended up kind of struggling to really create a sense of progression and compelling puzzles.”
I made the change on the spot (it was a one-character change in my code). I told him I had thought about mapping both actions to the A button, but had never gotten around to it, which is a pretty bad excuse. They ask me to go back to the two-button setup.
I don’t have to ask someone else for their artwork, or their code. I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. Definitely. Would it be better with a great team? Definitely! But being a solo dev, I can also iterate very quickly. And the biggest pitfalls?
I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.”
The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. Most of his time is devoted to coding and fine-tuning his games. In the quiet of the night, between 3 and 5 a.m., Steve Mwangi’s creative spirit comes alive.
They did have Indie pricing where the first platform was free if your budget was less than $500K. Yeah, in the end, we spent way more than $10,000 on sound coding. FMOD changed their license, so it is now it's a flat $5000 for all platforms (and still free if your indie budget is less than $500K). Penny wise, pound foolish.
French indie studio Seed by Seed appreciates the importance of players’ time. After that, everyone is the boss of their own part of work, whether it’s design, art, writing, coding etc. That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour.
The company’s artists and engineers needed a development environment with a storage solution that supported 15,000-25,000 Input/Output Operations Per Second (IOPS) for reads and writes while compiling code and accessing project assets.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously. João does all the art and shaders. We use external consultants to help us out though.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Video games have the ability to transport users to another place and time. It takes players back to the 90s, to a small town in rural Indonesia.
A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics. If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously. João does all the art and shaders. We use external consultants to help us out though.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We I do all the coding, game design, day to day production stuff, basically everything else. We don’t take ourselves very seriously. João does all the art and shaders. We use external consultants to help us out though.
This episode is sponsored by [link] 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team.
The indie studio was founded in 2022 by Kostia Liakhov , Game Director and Head of Art, and Samantha (Sam) Cable , Game Director and Head of Narrative. “From writing the script to writing code, to briefing actors and translators and composers, to communicating with streamers, there are so many balls we are juggling.
For example, indie game developer DrinkBox Studios recently launched Guacamelee!, Today, digital downloads mean that indie game designers can sell their games directly to customers through digital storefronts like Steam. Step 3: Write Code Once you have all of your assets ready to go, it’s time to write some code.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least”, according to Hermann.
Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Unity Environment Design Using No-Code Tools. Now in the world of indie game design, I find it beneficial to take a similar approach.
In 2024 it will be 10 years since I wrote the first lines of code and I never planned to spend more than 2 or 3 years on it!” Then the first wave of really successful indie games appeared on Steam, in the late 00s and early 10s. It was the first answer I had as a child to the question ‘what do you want to be when you grow up’?
Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment?
If you’re an indie, it’s worth thinking about whether you have enough players to justify the type of matchmaking you want,” Jordan explains. “We You can usually take the API call code and just copy it straight into your matchmaker and you’re good to go,” says Jordan. There are essentially four tiers.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Video games have the ability to transport users to another place and time. It takes players back to the 90s, to a small town in rural Indonesia.
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