Remove Code Remove Localization Remove Scripting
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Steam Auth Issues

Grumpy Gamer

The script pushes to git, which starts the cloud based CI machine (Azure) building the Mac, Windows and Linux executables. When they are done, my local script is notified and they are download locally. The script then logs into Steam and uploads the game. Game files are added and they are signed and packaged up.

Scripting 147
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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. local image = createTextImage(FONT_SYSTEM, "Hello World", 48). BONUS NOTE: Don't believe the myth that programmers can test their own code.

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Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. wait for Todd in the third row, who laughs at anything, to stop laughing) I did publish all the source code to Delores on GitHub , but it wasn’t an accident. Knowledge of their code is the achilles heel of programmers.

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What do you think?

Grumpy Gamer

local t = { bar = 100 f = function() { print(this.bar) } } t2 <- { bar = 200 } t2.f local r = { bar = 1000 function do_call(f) { f() } } r.do_call(t2.f) f) Now with Answers Well, not answers in the definitive truth of the universe way… If you compile and run this code in Squirrel , the answer is 1000.

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What do you think?

Grumpy Gamer

local t = { bar = 100 f = function() { print(this.bar) } } t2 <- { bar = 200 } t2.f local r = { bar = 1000 function do_call(f) { f() } } r.do_call(t2.f). If you compile and run this code in Squirrel , the answer is 1000. This also makes my head hurt. What do you think this will print? Now with Answers.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. This was added by Macksaur in GH-96290.

Beta 106
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Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.