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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

Mechanics, themes, and features that succeed in digital games can inform the design of physical slot machines, and vice versa. This significant crossover creates unique opportunities to align products and strategies across platforms.

Code 52
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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. How about we add one, maybe using this new type of charging mechanism (described towards the end). Controlled Teleporting?

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. Motivation can also be tricky. Whats your creative process?

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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

Magic Cauldron follows Wordle’s template, with similar mechanics but featuring potions instead of words. All players could also get a special Goddess of Victory skin for their boat in Dave the Diver by entering a code, further bolstering the link between the two titles.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Depending on the type of IP you want to license, collaborations also provide an opportunity to freshen up your narrative elements and gameplay mechanics. How well does the franchise – if it’s a film or TV show, for example – lend itself to your gameplay mechanics? Does it match your target demographic?

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Cocos Creator Developer Needed for Web-Based Play & Earn CCG Game

Cocos

Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists.