Remove Code Remove Pixel Remove Texture
article thumbnail

How to get an array of pixel colors from an image?

Cocos

I’m trying to make an effect of pixels appearing with transparency and sequence (first the “darkest” then the rest of the pixels). I want to achieve the effect - “so that the pixels, like water, fill the empty mouth of the river.” But I couldn’t get the array of pixel colors. I’m here to get any help.

Pixel 52
article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

This can be partially achieved using a bindless resource model where all required resources are available directly from the shader code on GPU without explicit CPU-side bindings. Positions can be directly evaluated on ray hit and texture coordinates may be the only attribute required during any hit shader execution.

article thumbnail

[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [ CocosCyberpunk ] Many articles talk about the differences between Forward Rendering and Deferred Rendering on the Internet. which is where the term “Deferred” comes from.

Render 52
article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
article thumbnail

How to write Shaders in Unity using HLSL

Febucci

UVs are also called texture coordinates and they let you map textures on your objects. You’re basically saying to the computer: “hey, I want this texture drawn from here to here”. If you change the UVs (or texture coordinates) of one vertex, you’re also changing the way the texture is displayed on your mesh.

Shaders 52
article thumbnail

Making shaders more accessible

Mircosoft Game Dev

Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Textures are simply bound to bind points starting from 0, and the bind point number is sent via attributes too. As you can see: Vertices / UVs are sent via attributes.

Shaders 52