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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Motivation can also be tricky. Whats your creative process?

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The History of the Commodore 64 in Twelve Objects #5: Zzap!64 and other Magazines

Jesper Juul

Commodore 64 games were usually so challenging as to be impossible – playtesting was not yet formalized or required – and especially European magazines regularly published cheat codes in the form of programs and POKEs that would modify the game program, making the games playable and completeable after all.

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Marvel Rivals publisher walks back negative review clause for previews

GamesIndustry.biz

Multiple creators asked for key codes to gain access to the playtest and are asked to sign a contract. As reported by PCGamesN , the move came after streamer Brandon Larned shared some contract details on social media. Extremely disappointed in Marvel Rivals. The contract signs away your right to negatively review the game.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

AI 100
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

“One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Loth is one of the best engineers I’ve worked with, and has helped a ton with performance and code quality.”

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Ex-Riot devs Believer seeks "a better way to develop video games" with open-source tool Friendshipper

GamesIndustry.biz

Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests. Read more

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This includes a more technical identification of needs, what would I have to implement in code? I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. Which art and music will be needed?

Dev 160