Remove Code Remove Point and Click Remove Scripting
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Cocos Creator 3.8.5 forum version

Cocos

Optimizations Package size reductions : Removed unused Web platform GFX layer code and applied Terser compression to shorten internal property lengths. Enabled “inline enums” and “private property compression” for engine code. Declared ts class constructors explicitly to avoid generating unnecessary code.

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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

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Godot Tactics RPG – 11. Jobs

The Liquid Fire

We’ll be loading in a.csv file, and creating a prefab for each job in code. After creating, it may take a few seconds before it shows up in the FileSystem view, or you may have to click out of the folder and back into it. At this point it will probably have a red X on the icon. This is because the file is currently empty.

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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 100
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. There is a lot of good code in the TWP engine and the goal was to sort that out and only take the good. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

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How to Take Pre-Orders when Your Board Game Kickstarter Ends

Brand Game Development

Click Products. For each product, you want to add, click Create Product. When you’re happy with it, click Save. After you’ve set up your products, click on Settings. Then click on Checkout. Click Save when done. Click Save when done. Custom Scripts. Click on Payments.