Remove Code Remove Polygon Remove Rigging
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

Games 78
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The Spine Animation Story at Logic Simplified

Logic Simplified

Through animation tools and code, each of the parts can be moved independently and the character animated. Rigging was then done for connecting mesh to bones and creating a skeletal frame. This improves the fill rate because pixels outside the polygon won't be drawn. So the character’s body parts are connected through “bones”.

Animation 110
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests.

Film 52
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Coherent Creature Design

Mnenad

One thing I had to keep in mind was again the number of polygons I want to use for each model. I rigged the mesh according to the creature’s anatomy and tweaked around the settings for a while.  He highlighted the fact that I used the same side view of the creatures in the shapes I created by code.

Terrain 52