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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Using the Profiler allows developers to detect memory-intensive code sections which they should optimize. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 78
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

New features include: Rewritten Auto-Completion in the Code-Editor. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 101
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Godot 1.1 is out!

Mircosoft Game Dev

Rewritten Auto-Completion in the Code-Editor. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly.

Beta 76
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 78