article thumbnail

Filmustage ? Halloween Sale: Transform your filmmaking journey

Filmustage

Monstrous 50% discount on monthly subscriptions with the promo code EVILDEAD ? Supernatural 30% discount on annual subscriptions using the promo code HAUNTED Filmustage is not just a software, it’s your co-director in the digital realm.

article thumbnail

Select animation from spine in cocos creator v2x

Cocos

My inspector code: js file: "use strict" Vue.component('pts-button', { template: fs.readFileSync(Editor.url('packages://smart_listing/inspector/smart_listing.html'), 'utf8'), props: { target: { twoWay: true, type: Object, }, multi: { type: Boolean } }, data() { return { target_anim: "" } }, methods: { T: Editor.T, Select success.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

It seems hard to write Editor Tools with Cocos Creator

Cocos

test.render(dump.label.value); }

Writing 52
article thumbnail

How to Break Down a Script (with Free Script Breakdown Sheet Template)

Filmustage

A script breakdown is the essential process that brings your production into focus identifying every element needed for each scene, from props and locations to costumes and effects. Use our structured script breakdown sheet to log every essential scene detail characters, props, locations, and more.

article thumbnail

How to Do a Script Breakdown: A Film Producer's Step-by-Step Guide

Filmustage

You'll need to track down every element that makes your story tick: Stars and speaking parts Set pieces and props Movie magic effects Costumes and makeup Sound and music moments Cars and creatures Lights and cameras Each piece needs to be marked with precision, ensuring every department knows its part in the show.

article thumbnail

[TUTORIAL] How to use Mobx to control your game state

Cocos

It was difficult to keep and share the UI states with the reaction timeline of the game or even data prop drilling around. The best part is that the engine supports many web standards (even when building natively for Android or IOS), meaning that a few node libraries can be integrated seamlessly into your code base. Results We’re done!

Prop 52
article thumbnail

How to make custom native calls in cocos creator 3.8?

Cocos

My C++ code: #ifndef MY_CPP_CLASS_H #define MY_CPP_CLASS_H #include <string> #include "bindings/sebind/intl/common.h" #include "bindings/sebind/sebind.h" #include "cocos/cocos.h" #include "core/scene-graph/Node.h" Empowering millions of developers to create high-performance, engaging 2D/3D gam.